One phone. Everyone plays. Drunk Cupid deals the dares, spins the roulette, and decides who — the 5-second kiss, the held hands, the dance-off. Nobody chose. The app chose. That's the game.
Coming soon to both stores — links go live at launch.
No accounts, no pairing, no wifi needed. Open the app, hand it to the room, and let fate do the flirting.
Stack them from warm-up to wild. Mix Starter with Chaos, or go straight to After Dark. Every deck escalates as the night does.
Type everyone's name. The cards call people out personally — and the optional ♂/♀ tags tell Cupid who to aim at.
The roulette spins, the room leans in, two names lock. A dare appears. Do it — or drink. Anyone can pass by finishing their drink.
From icebreakers to "I can't believe the app just did that."
Warm up the room. Callouts, impersonations, and rules that make everyone look stupid together.
Shoot your shot. Compliment battles, rizz ratings, and go-to moves demonstrated on empty chairs.
Absolutely no dignity. Dance battles, borrowed phones, accents you can't drop.
Date night, upgraded. How well do you actually know each other? Wrong answers cost drinks.
The matchmaker deck. Hearts on cheeks, held hands, eye contact you'll think about tomorrow.
Everything but. Five-second kisses, ice cubes, and a roulette with no survivors.
That's the whole trick. You didn't pick them — Cupid did. The wheel takes the blame, the room takes the credit, and somebody's going home with a story.